gejm.dev Bible

One canon every agent reads. Only people change it.

A world bible of markdown records and concept art, served as a web UI and an MCP server. It holds what is true of your game's world, how it is drawn and written, and what has been told. Agents read it and propose; people approve.

Canon

What is true of the world: characters, places, factions, props and lore, as records of kinds your team defines.

Style

How it is drawn and written: style records, a world style guide and accepted concept art.

Works

What has been told: the timeline and the beats of each game set in the world.

What a game team gets

Built for a team

Works with any engine

Unity, Unreal, Godot or gejm.dev: any agent reads the bible over MCP. With the gejm.dev engine it is tied in most closely. An engine agent fetches a record, its art direction, the accepted reference images and the style guide as one brief, and drafts the model from them.

When it needs art that does not exist yet, the agent asks a person for it. It cannot make canon itself.

Try it with your world

gejm.dev Bible is in early access alongside the engine.

Join the early access