For artists

Drafts are where you start, not what ships.

The agent drafts at the game's real scale and wires up collision, sockets and budgets. You keep the drafts worth keeping and model them properly in Blender. Your time goes into the look.

Ten props for a market square

Ten drafts

A stall the character can stand at, a cart with a socket for its goods, a well the player cannot walk through. Each drafted in its own session from the bible's record and style guide.

Side by side

You see them next to a character-sized figure, with each one's triangle count against its budget and its gameplay checks.

Finished in Blender

The keepers become starting Blender files. From then on your file owns them, and every export is checked and reloaded live.

See the whole flow Join the early access